It's also good against the Zodiac Braves. Uses 24 MP. Use this to make your mages a little bit stronger. Damage Split: Your enemy will receive half the damage he did to you after he attacks you. Debatable against Elidibs. Job Classes and Abilities ----- I will include, for each character's skills, the name, a description, amount of MP used, speed factor, and Job Points required. Life Song: This song restores HP instead. There are a total of 34 jobs in FFTA, divided into two groups: Normal Jobs and Expert Jobs. (LAST UPDATE ON 8/15/08) It's risky to depend on this ability. Weapon Break: Breaks an enemy's weapon. They pretend they're on American Idol and sing to create positive effects on all your allies. Uses 30 MP. Move in Water: Allows you to move freely in water. Auto-Potion: After getting hit by an attack or spell, you might use a potion. 7S27 B MM a 727 MMM28 XMMMMMX MMMMMMMM M0MM@M MMMMMMM MMMMMMM@ .M. Uses 24 MP. The Job Class system gives all playable characters access to 20 different Final Fantasy Tactics Job Classes, each having their own innate abilities and pros and cons. Level jump 2: jump 2 panels away from your target. Demi2: Target loses 3/4 of his total HP. Absorb Used MP: Get the MP used by the spell that hit you. Spell Absorb: Drains MP from target. It's a well-rounded job fully equipped with armor and sword. Helpful in the Deep Dungeon. Uses 6 MP. Uses 14 MP. Uses 99 MP. Equip Sword: Enables a character to use a sword, regardless of class. There are a total of 34 jobs in FFTA, divided into two groups: Normal Jobs and Expert Jobs. Equip Change: Change your equipment during battle. The amount of extra JP you get is almost double. There are two different classes of jobs, normal and expert. Bolt: Give your enemies a jolt with this spell. Cure3: Get even more HP than Cure2. Very beneficial! Short Charge: Speed up the charge time of those mighty spells. Fire: Attack your enemies with a blast of fire. Uses 24 MP. Chakra: Regain some lost HP and MP using this. Monks are very strong, but have low HP and defense. Salamander: Stronger than Ifirit, no undead stands a chance against Salamander. Each skill's effect will be listed, along with what jobs can learn the skill. Uses 30 MP. They are equally balanced in both physical and magical stats, but have the lowest MP growth of the magical hume jobs. Don't Move: Disable your enemies from moving with this. Uses 4 MP. Insult: This'll cause your enemies to go berserk. I'm not a big fan of spells that don't have 100% accuracy. Charge +1: Allows you to charge for 1 charge time. The Blue Mage is the first magic-oriented advanced job available for humes. Critical Quick: Once you are at critical status, you'll use Quick so you can live longer during a fight. Charge +10: Allows you to charge for 10 charge time. The Equip Armor ability is invaluable for job classes that lack in defense. However, to successfully use Calculator abilities might be more trouble than it's worth. Uses 16 MP. Uses 40 MP. Echo Grass: Use this to recover from Silence status. It also protects from steal. Each skill's effect will be listed, along with what jobs can learn the skill. Best used against undead enemies. They're not very strong, but this is an easy way to get some good equipment from your enemies. Accumulate: Attack power goes up by 1 point. Slow: Slow down your enemies with this. Secondly, Chemists give you an opportunity to train in the magical arts. Doubt Faith: Causes Innocent on the enemy. Dash: Tackle an enemy. Wave Fist: Attack an enemy from a distance. Because the different races have different strengths and weaknesses, some jobs are available only to specific races, while some jobs can be held by more than one race. When you're battling a Zodiac Brave, a double Magic Break can reduce their magic damage up to 30-50%! This is good for building lots of JP. With more than 400 action, reaction, support, and movement abilities available, you can combine action skills with other abilities to produce limitless variations of the Job Classes. The depth and intricate combinations of characters made possible by this system are simply too detailed to have come from scratch. Uses 30 MP. Titan: The Titan causes an earthquake to shake away the enemies. Uses 70 MP. Using the Archer's "Concentrate" helps prevent missing, but that still doesn't help bring usefulness to this ability when you're fighting characters that die in 2-3 hits. Ideally, you want to gain levels as classes with high stat growths, and then, maybe you want to switch over to a class with high stat multipliers. Preach: Raises target's Faith. Raise 2: Revives dead ally plus gives all HP. Uses 6 MP. • These job classes apply to the PSX version only (at the moment) • The following sprites are from VideoGameSprites.net. Move-Get JP: Get extra JP by simply moving. 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